Status Effects play a huge role in many games, and when it comes to it, Path of Exile is my go-to inspiration. They are absolutely essential in how your character attacks or defends and they can mix to create interesting synergies and provide worlds of variation in combat style. One thing I’ve found always fun was the use of the « elemental proliferation » support gem to make the status effects spread to targets unaffected by the initial hit, so entire screens may burn or freeze. It was just awesome.
What we did for SUPERPUNK Tactics, which is wayyyyy more slow paced, is a system where the board has a turn between each players where it will try to spread status that are spreadable.
There are a huge variety of different types of effects that effect the player characters or enemies. These effects can be a huge factor in any fight, and can work for or against you. Knowing what these effects can do and how they interact with one another is extremely important.